How many players should join, and what crossplay is confirmed?
The three-player design, selectable six-player maximum, Xbox ecosystem support, and the Steam-to-Xbox boundary that first-party sources do not confirm.
Detective horror · Online co-op · PC and Xbox
A spoiler-light field record for Bun Muen's co-op gas-station horror: inspect each customer, survive a failed call, and open the exact note for player support, the Music Box, the final bill, or Norbert.
Start here
Problem router
Open only the note that owns the decision or encounter in front of you.
The three-player design, selectable six-player maximum, Xbox ecosystem support, and the Steam-to-Xbox boundary that first-party sources do not confirm.
The Night 9 email, five search zones, three complete melody plays, fight order, and current HP and audio patch notes.
The $250 personal-funds threshold, why store cash does not replace it, and the three pet and Clyde outcomes.
The ID and NET Database mismatch, why ordinary Entity rules do not fit, and the transaction or attack consequences.
Recommended reading order
This order starts with the version-sensitive lobby rule before moving into story and encounter notes.
A dated first-party check of Xbox ecosystem support, the Steam boundary, and the difference between the intended three-player design and the host's six-player option.
A five-zone Night 9 search, the three-play melody route, fight order, and the current official changes to Marionette health and Jack-in-the-box audio.
A spoiler-marked decision note for the $250 personal-funds threshold, the Shift 12 Clyde call, and the three supported pet and Clyde outcomes.
A focused choice note for Norbert's ID and database mismatch, why ordinary Entity handling does not fit, and the consequences currently documented.
Overall play framework
The official game description frames each shift around examining a customer, checking the ID against the computer, and watching behavior before deciding whether the person is human.
Read the ID and compare its details with the computer record before making a call.
Use behavior as another clue instead of relying on one visual detail alone.
If a wrong decision starts a breach, shift from investigation to the game's board-up, trap, and hide response.
Open a focused ledger entry when the blocker is a platform rule, Night 9 encounter, ending choice, or special visitor.
Available guides
Each guide covers one clear task and links back here when you need another route.
A dated first-party check of Xbox ecosystem support, the Steam boundary, and the difference between the intended three-player design and the host's six-player option.
A five-zone Night 9 search, the three-play melody route, fight order, and the current official changes to Marionette health and Jack-in-the-box audio.
A spoiler-marked decision note for the $250 personal-funds threshold, the Shift 12 Clyde call, and the three supported pet and Clyde outcomes.
A focused choice note for Norbert's ID and database mismatch, why ordinary Entity handling does not fit, and the consequences currently documented.
Sources